Wednesday, May 6, 2020

Video Games For Learning Education - 1973 Words

Video Games for Learning in Education Most educators are familiar with the potential benefit of using technology for learning. Some say it will make students smarter, it will be faster and cheaper than the traditional approach to learning. While educators contemplate what technology to use, and how to use it, they usually resort to multimedia computers, projectors and smart boards, often overlooking video games. In retrospect, many educator look at software that support specific subject area content. For example, math teachers examine software that could be used to do math computation, English teacher choose software geared toward language. With this being the case, teachers limited the use of technology in the classroom to specific kinds of devices and software. Technological devices such as video games and consoles are often ignored. In reality, young adults spend many hours, perhaps when they should be studying, playing video games on smartphones, X-Box, and PlayStation 3. The aim of this paper is to discuss the u se of video games in education for learning. WHY VIDEO GAMES MATTER Innovations in technology has impacted education in many way, now, students can find whatever they want, when they want to and where they want to by using computers, browsers, smartphones and the Internet. In essence, technology has changed the way students learn, what they learn and how they learn. Hovious and Van Eck indicated that 21st century learning entails students using andShow MoreRelatedThe Field Of Video Games1330 Words   |  6 PagesIn the Field of video games, two genres are known for their practical and educational value. These are simulations and serious games. While some of these games (Second Life, Farming Simulator, etc.) may seem trivial or not suited for educational purposes, there is an inherent goal of the game to either complete a task or to create. 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However, they in fact do have something fairly big in common. They each have been blamed with being either bad for you or a negative influence. Whether it be Dungeon and Dragons being satanic and making people lose touch with reality, Rock N’ Roll’s cause of juvenile delinquency, or video games leading to violent and antisocial behaviorRead MoreVideo Games And Its Effects On Education Essay1665 Words   |  7 PagesEnglish 22 November 2016 Video Games In Education Current education systems are failing to give learning material to students in a way that they understand. Most students don’t care about their education because they think it’s boring and unnecessary. Students feel if the homework or lesson is too hard they won’t give it their best work. We should use video games as a new source of teaching. 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